Third walk cycle attempt

I was much more careful with numbering the frames this time around, making sure I only circled the keyframes so that it was easier to backtrack if I made a mistake.



I fixed a lot of mistakes in the original keyframes which made the inbetweening process much easier. I realised that he didn't drop low enough on the 'down' position which was why I struggled with the inbetweens so much — there simply wasn't enough space between each keyframe to allow for any inbetweens!

There are still masses of problems with this. I should have paid more attention to proportions. The legs and feet, in particular, keep changing size. There are so many moving parts that it's difficult to keep track of how things are moving. Still no arms at this stage, once again I wanted to try and ensure the legs moved correctly before anything else.

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