Aggressive ball — 1st attempt

Despite all promise of beer and cake, I wasn't allowed to stay in the animation studios all night, so I decided to do a bit of digital experimentation in preparation for getting something finalised finished tomorrow.

I wanted to try expressing mood through motion (that sounds very pretentious, I'm sorry) and am attempting to get a ball that bounces in an angry, aggressive manner.


I was aiming for something that kind of draws itself back in preparation before throwing itself downwards with all its weight, but it hasn't really turned out that way. It kind of just looks like it's stuck to the ceiling, falls off and floats back up again. I'm not entirely sure how to go about fixing it — if I remove too many frames I fear it may be too choppy. It's currently running at the highest frame rate possible (for Photoshop anyway), so whether it would be different in Dragon, I don't know.

I'm going to have another shot at it and see if I can speed up the drop at all.

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