Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Design considerations: Scarecrow

I found that I had a far more difficult time drawing the scarecrow than the crow; I'm not entirely sure why. I think it's mostly due to the fact that I don't 'know' him very well — I've not really spent enough time with him. It's one thing to know a character's personality but another matter entirely to truly understand what makes them tick. But, again, this is mostly shape experimentation — once I've got a feel for the shape of scarecrows I can begin trying to get inside his head and really work on bringing some life into him.

Just to clarify, obviously what I'm putting here is simply my own interpretation of the characters — I hope I don't come across as if I've totally dominated the design! I just thought it might be helpful to put these up and show how I approached the subject. :]



Again, I started just by looking very generally at some scarecrows. I really liked the one in the lower right corner; a great example of a simple but pretty refreshing take on the conventional scarecrow!


I toyed with the idea that maybe the scarecrow could look as if he was trying to be scary, perhaps by giving him long, thin and pointed fingers — perhaps they could even be made out of sticks?

Jazzy specified that the scarecrow should be tall and very thin to emphasize his clumsy nature — maybe we could give him big hands and feet to further suggest this? 

I was looking at some other tall, spindly characters as a point of reference —Jack Skellington in particular, as though he's a little different to what we're going for in terms of design his exaggeratedly thin limbs and a rather large, circular head are quite nice features for a scarecrow. I really liked how the eyes and mouth looked on Jack so I tried to incorporate something similar into some of the sketches.



I was mostly just experimenting with body language and more head designs here; I wondered how a naive and slightly nervous character might hold himself, I thought perhaps with his feet turned inwards, but he just ended up looking really timid and anxious. 

A stocky design for the crow might work quite nicely with a scrawny scarecrow — the combination of tall/thin and short/stocky characters is quite prevalent in a lot of children's animation. Many notable cartoon duos have massively contrasting body structures:





Radically different body structures in visual media where two or more main characters dominate the screen helps to create visual distinction and interest — strong silhouettes so that the characters remain recognisable in any given situation (at a distance, in the shadows, even in different costumes)

I thought this might be a nice idea to play around with and so experimented a little more with the idea of a short, fat crow:




I started trying to think more about character interaction at this stage — how the scarecrow might physically respond to the crow whenever it comes near him. Should it be outright terror, or is it more subtle? Is he merely uncomfortable around crows, or physically repulsed?

Was thinking about what sort of clothes he might wear and was slightly amused with the thought that, being a scarecrow, he just wore whatever leftover tat the owners had lying around — an outsized sweater, a lonely oven glove?

I'm going to focus more on actual scenarios and character interaction now, to try and really get to grips with the relationship and personalities of the two characters. Hopefully this will help me bring out more character in these drawings!

Character walk & ball exercises — initial concepts and designs

It's been one of 'those' days.

The new part project kind of got off to a bad start for me. I don't know whose hands these are, but the drawings coming out of them certainly aren't mine. It was weird — I was talking to Jazzy and there seemed to be an endless flow of stuff, but as soon as I sat down to get them onto paper, everything just went. Proper idea constipation.
I got a few sketches down — including one with a flamingo that I actually quite liked — but as Andy rightfully pointed out it would have proved to be absolute hell to animate.

I started running loosely with something using the balloon, puddle and football — my idea was to have the character enter, a bit down in the dumps maybe, then to have a heart-shaped balloon with a letter attached drift by. He reads the letter as he walks along; whatever's written there really cheers him up and his whole demeanor starts to change. He maybe starts skipping, totally overjoyed ——
—— doesn't see the puddle approaching and falls right into it (ridiculously deep). He clambers out and is sopping wet, so he's kind of swinging his arms, weighed down with water, really angry and fed up. He encounters a football and boots it out of anger. It ricochets off the side of the screen and smacks him in the face, knocking him to the ground.

It sounds fairly fleshed out on paper but I didn't really manage to get too far with it. The character design tripped me up a bit.

I was really grateful to have Andy floating around today — he was really helpful and introduced me to a little yes/no game that I initially struggled with. Once I stopped overthinking everything I got much more into it!

As a result, I ended up with a fat old French man who can blink and is quite athletic, but doesn't like Mexican food.

Started doodling a few things to try and get a feel for the character. He still feels alien to me but I'm going to keep ploughing through and see what I can come up with. I'm definitely not there yet — still feeling a bit frustrated and lost, but it's definitely progress and certainly a vast improvement over the horrors of the morning. The character idea is definitely fun and quite exciting!