Showing posts with label sketchbook. Show all posts
Showing posts with label sketchbook. Show all posts

Design considerations: Scarecrow

I found that I had a far more difficult time drawing the scarecrow than the crow; I'm not entirely sure why. I think it's mostly due to the fact that I don't 'know' him very well — I've not really spent enough time with him. It's one thing to know a character's personality but another matter entirely to truly understand what makes them tick. But, again, this is mostly shape experimentation — once I've got a feel for the shape of scarecrows I can begin trying to get inside his head and really work on bringing some life into him.

Just to clarify, obviously what I'm putting here is simply my own interpretation of the characters — I hope I don't come across as if I've totally dominated the design! I just thought it might be helpful to put these up and show how I approached the subject. :]



Again, I started just by looking very generally at some scarecrows. I really liked the one in the lower right corner; a great example of a simple but pretty refreshing take on the conventional scarecrow!


I toyed with the idea that maybe the scarecrow could look as if he was trying to be scary, perhaps by giving him long, thin and pointed fingers — perhaps they could even be made out of sticks?

Jazzy specified that the scarecrow should be tall and very thin to emphasize his clumsy nature — maybe we could give him big hands and feet to further suggest this? 

I was looking at some other tall, spindly characters as a point of reference —Jack Skellington in particular, as though he's a little different to what we're going for in terms of design his exaggeratedly thin limbs and a rather large, circular head are quite nice features for a scarecrow. I really liked how the eyes and mouth looked on Jack so I tried to incorporate something similar into some of the sketches.



I was mostly just experimenting with body language and more head designs here; I wondered how a naive and slightly nervous character might hold himself, I thought perhaps with his feet turned inwards, but he just ended up looking really timid and anxious. 

A stocky design for the crow might work quite nicely with a scrawny scarecrow — the combination of tall/thin and short/stocky characters is quite prevalent in a lot of children's animation. Many notable cartoon duos have massively contrasting body structures:





Radically different body structures in visual media where two or more main characters dominate the screen helps to create visual distinction and interest — strong silhouettes so that the characters remain recognisable in any given situation (at a distance, in the shadows, even in different costumes)

I thought this might be a nice idea to play around with and so experimented a little more with the idea of a short, fat crow:




I started trying to think more about character interaction at this stage — how the scarecrow might physically respond to the crow whenever it comes near him. Should it be outright terror, or is it more subtle? Is he merely uncomfortable around crows, or physically repulsed?

Was thinking about what sort of clothes he might wear and was slightly amused with the thought that, being a scarecrow, he just wore whatever leftover tat the owners had lying around — an outsized sweater, a lonely oven glove?

I'm going to focus more on actual scenarios and character interaction now, to try and really get to grips with the relationship and personalities of the two characters. Hopefully this will help me bring out more character in these drawings!

Design considerations: Crow

Well the pitch is over — let's not dwell on what did or didn't happen — I've been made producer as part of Group 7 with some most fabulous team mates, lead by our great director Jazzy. Our animation monkies executive animators are Sam (Bunce) and Jae (Hezhenyi). Very very pleased with this outcome and really excited to get started. If a bit nervous (what else is new?)

Jazzy's asked for us all to start sketching out some ideas in terms of character design and story progression, so that when time comes on Tuesday to begin scriptwriting we can cherry pick from everybody's work so that the final product is something that each of us feel we had a fair share of input on.

I've been scribbling both characters (the scarecrow and the crow), trying to come up with something interesting, and just figured I'd post up my progress (and the usual rambling reflection) so far.


The first stage in designing an interesting or strong character is, I feel, gaining an understanding of what it is that you're drawing. If your character is an anthropomorphic singing teapot, go and draw lots of teapots and start considering how you might anthropomorphise or physically characterise them! In this instance, the character's a crow, so I started on Google Images and started drawing a bunch of crows with varying success. Mostly none.

I had a great deal of difficulty in drawing the crows from reference. I can't simply sit down and copy what's in front of me — I find it very difficult to capture any sort of life that the original has if I don't understand why it's shaped like that or why it moves that way. As you can see from the drawings above I really wasn't into it — my crows looked more like seagulls!


So, for me, the next logical step was to take a look at some basic bird anatomy. I Googled a bunch of skeletons and a basic bird anatomy tutorial that explained the basic positions of limbs, construction of muscles etc. I don't feel there's a need to turn it into a biology lesson and learn the names of each underlying bone or muscle, but just knowing what's underneath the surface of what you're drawing — the construction and the basic mechanics — is amazingly helpful. 


As proof — look! My crows, I feel, improved noticeably almost instantly (except that one in the lower right corner — no idea what happened there). I'm certainly still no wildlife artist, but I feel that I understand where the legs were, the wings, why the back was that shape and why the head arcs like that. As a result the drawings came together much more easily. In cases where the subject is very dark in colour and you can't see a clear outline of the limbs, knowing that they're there and how they move allows you to make an informed estimation when drawing them. 

Enough self-centred bragging, on with the designs:


I now started considering how a crow's design might be simplified or caricatured. They have much larger beaks and very beady little eyes, so it made sense to try and exaggerate those features as part of the design. Jazzy said that the scarecrow should be tall and thin, so I thought it would be quite nice to have the crow short and stocky with a lot of rounded edges to create a bit of contrast. 


Still toying around with the short/round crow idea at this stage. I was playing around with constructing the body from different shapes to see how that would effect the silhouette and implied personality of the character. I think I was struggling a bit at this point — I find it tricky to portray the personality of a character without context. Static sketches like these always tend to be a bit lifeless and dull, but at this point I'm just trying to get a feel for how different shapes and bodies come across.


The other specification/suggestion Jazzy gave us for this crow is that she wanted it to be very subtly girlish, so that there was a kind of flirtatious implication between the two characters. Of course the first thought is always to just add eyelashes to it, but that tends to feel a bit shallow and too obvious. I messed around with the idea of adding rosy cheeks to it instead, which I thought might work quite nicely with the dark feathers?


More toying with body types. I'm really liking the idea of such a squat body with almost no limbs — I think it creates quite a nice silhouette and gives a lot of distinction to the character. 


I'm not terribly happy with the drawings I've done so far; they feel quite stiff and just generally lacking somewhere. I think that a lot of it is to do with context; as I said, I find it quite tricky to portray the character without it — I suppose these could just be seen as exercises to get going, to get a feel for shapes. I think the real character will start coming through and developing itself once we start building scenarios. 

Movement, Story & Structure: Three-act structure

Still pootling along and worrying my silly head off. Tried to start organizing my ideas into some kind of vaguely coherent mind map in the hopes that it might give me a better sense of direction with the whole thing: (s'why I like these blogs so much — helps me restructure my incoherent ramblings into something vaguely cohesive!)

Pretty much a summary of what I've covered so far in a more visually coherent manner. Toying with animal masks and the concept of emulating "desirable masculine qualities" in each of those animals?

Considering the ending, looking at 'Oozat' as a frame of reference. The trick is to keep it simple — Oozat isn't tremendously complex, after all, but it's so well executed and portrayed with such confidence. It really works. Sorry, that's my anxiety speaking again. I am rubbish.

I stumbled upon Marx's "character mask" theory whilst doing some research earlier today and I suppose I'm now beginning to really worry that my idea isn't sophisticated or clever or deep enough. I keep catching myself trying to shoehorn more meaning into it to make myself seem bigger, cleverer and more imaginative than I have any right to be at this stage — maybe I really am just worrying too much.

I've been toying with a slightly sillier ending, involving perhaps the main character (dressed as a lion) getting into a fight with somebody else (to gain dominance) — the girl, irritated, getting up from the bar and calling animal control or something. It's a bit less generic, but again, worried it has no strength.

Comic: 28/01/2012


More comic fun. Honestly, mainly just an excuse to draw a skull! Nice to see my anatomy study from last summer paid off — cross-checked my drawing against a reference at the end and was pleasantly surprised to see that I'd kept (mostly) everything in the right place.

Again, that's supposed to be Jazzy... at least she looks vaguely human this time around!... (and not Amish) I suppose that, with hindsight, it's easier to caricature yourself. You don't need to worry about being too honest — though having said that I think I draw myself far too flatteringly. Need to up the ugliness ratio a touch!

I seem to be running out of things to say about these comics. Maybe that's a sign I'm not doing enough differently?

Comic: 27/01/2012

I'm going to consider this one an exercise in patience and consistency. Drawing the same thing consecutively and keeping it looking the same without going insane and taking 14 million hours. I'm trying to train myself to draw quickly and accurately — a useful skill to have at any rate, but also because I'm an impatient little sod.

Comic: 26/01/2012


Lots of exciting first person views here.

Significantly hastier and more sloppy comic; but at least it's remaining quite clean! I'm still not entirely sure why somebody was compelled to actually post me a box of beans. They're either having a laugh or they know me very well.

Sketchbook: 24/01/2012

Drawings from yesterday, first three sat in the cafeteria and the last one in the lecture theatre just before the animation awards screening.





Not much to reflect or comment here I'm afraid, but it's worth noting that yesterday seemed to be quite a good day. I didn't even think twice about getting my sketchbook out and it didn't feel forced at all. It probably sounds really pretentious but it felt perfectly natural and really nice. I wasn't worrying excessively or anything. Doesn't mean the drawings are any good of course, but it was a nice feeling and I hope that it's a good sign of things to come. I suppose I'm only really mentioning it to remind myself that sometimes, things go well. :]

Comic: 24/01/2012



Simple comic for today — look and me being all topical! Taken a couple of steps backwards in terms of neatness — it's sketchy and messy again but it's the animation awards this evening and I'm all excitable and can't sit still. That's my excuse and I'm sticking to it!

Having a little more fun with things this time. Trying to loosen my representations of people — it still looks nothing like me (my eyebrows are nowhere near that cool) but, for me, it's just about trying to loosen up.


Yes, I read The Sun.

Comic: 23/01/2012

Feeling slightly better today (thank God)

Sorry... eraser peelings everywhere! Forgot to brush them off. Me stupid. Will re-scan later!

I took a bit more time over this one and it kind of shows (aside from aforementioned eraser leavings)? Still messy and that looks nothing like my dog at all but I'm thinking that I might try another tactic for cleaning it up. Rather than inking directly over the original pencils, which I would imagine fills most people with terror in case they mess up, I'm probably going to just scan or photocopy it, make the sketch blue, re-print and then ink over the copy. At least then I might be a bit more relaxed. Used to do it in ye olde days when I drew for fun and it got some quite nice results.

Our dog is horrible and she smells.

Comic: 22/01/2012


I'm feeling like a massive failure today. I'm sorry, I don't mean for this to get too personal.

(But hey, look! Clean lines.)

Sketchbook: 22/01/2012




Just some more sketches from today. Really not feeling it; had difficulty concentrating. Tried in vain to use only one line, tried using Mr big red pen to keep things loose but it just wasn't working out. I think I'm over-tired.

Comic: 21/01/2012

I'm having a really, really bad day today. All I drew was a generic and really terrible angst comic. It's not particularly dark or disturbing or anything, it's just embarrassing and pointless and I'm not entirely sure I want to post it. But I feel like I should, if only for documentation purposes.

I don't know.

Sketchbook: 21/01/2012

Seem to be having a bit of an off day... I'll be lucky if I can get one decent drawing out.

More practice with poses and gestures - I used the random pose viewer on http://www.posemaniacs.com for reference. I tried to draw all of the ones it gave me but it seems to be quite fond of giving you all sorts of weird perspectives and angles that, quite honestly, I wasn't feeling up to tackling.


I don't know what on earth was wrong with me today. I just found that my mind kept wandering and I found it very, very difficult to keep looking at the model as I drew. I suppose most of it's discipline. As noted in my life drawing feedback I have a tendency to be a bit generalised and, when my eye wanders from the model, I tend to 'invent' a lot of things. It's all due to lack of observation on my part. I just need to be stricter with myself and keep drawing with my eye locked on the model. I think I'm just a bit too timid - I'm terrified of getting it 'wrong,' and so by constantly looking at the paper I can make sure I'm drawing something 'good.' Not looking at my paper kind of removes that element of control and leaves me vulnerable to failure, or producing something 'bad.' I just need to work on my fear and stop being so self-conscious about everything.

Sketchbook: Thumbnail storyboard 21/01/2012

Following on from yesterday's comic, it occurred to me that despite my very obvious discomfort and what, at the time, felt like an onset of a seizure, nodody appeared to pay any particular attention. I don't go out expecting attention, per se, and to be frank I'm quite glad nobody did, but this is certainly not the first time it has happened. On a number of occasions I've been walking down the street and witnessed somebody having a seizure, or falling, or in some other form of trouble, and the amount of people that simply walk on by or — even worse — cross the road to avoid the situation is quite startling.

That's a bit of pointless preamble, but anyway — it got me toying around with a bit of an idea that I decided to very quickly storyboard as practice. It's unsophisticated, unrefined and just generally quite crap — but it's more an exercise in habit-making. I need to start jotting down everything and developing stuff. I tend to fool myself into thinking I have no ideas, when I do — it's just that I haven't learned to recognise them as such. I'm rambling again.

At any rate, here are my terrible thumbnails (my sketchbook is tiny and there was no space for annotations, so forgive me as I type my ramblings. Do yer best to follow along)


Scene opens with a figure waiting at the bus stop. The bus pulls in and scene cuts to inside, showing a side-view of the seats. The figure, a woman carrying a purse, settles herself into a window seat. She glances idly around — out at the aisle and up at the ceiling.

Cut to a front view and she opens her handbag, reaching inside.


She pulls out a small tin of mints/packet of gum and pops a piece into her mouth, chewing.

Cut to side view. Still chewing, others begin to make their way onto the bus. She casts a wary glance at each one as they pass but appears ultimately at ease.

Cut to first-person view, looking towards the front of the bus. There is a pause and a strange clunking sound. An old man with a walking frame (making the clunking noise) hobbles into view and purchases his ticket. He turns and begins to hobble, very slowly, towards her, his walking frame clunking rhythmically with each step.

Cut to side view again and she shifts in her seat slightly as the old man shuffles past. He comes to a halt next to her and, reflexively, she tightens her grip on her handbag. There is a pause, and she slowly turns her head very slightly to glance at him. Cut to first person view.


We see a comically graphic close-up of the old man's incredibly wizened, wrinkled face as he turns his head to smile broadly, ancient skin stretched taut and revealing a large number of missing or discoloured teeth.

Cut back to regular view and the lady recoils slightly, eyes wide. The old man turns and settles himself into the seat next to her and she hurridly looks away, sitting slightly straighter. Cut to front view as the bus rumbles into life and begins to pull away.

There is a moment of slightly awkward quiet between the two, the only sounds are of the bus's engine and the chatter of fellow passengers. The old man is smiling good-naturedly to himself and the lady continues to stare straight ahead, drumming her fingers slightly on her handbag.

The old man turns his head and smiles sweetly at her. She returns it, weakly. Delighted, the old man begins to chatter away,


Cut to side-view. She glances desperately over the old man's shoulder as he waffles away. There are a few cuts to other areas of the bus — ordinary conversation, but gradually everything begins to change very slightly. People leave faint motion blurs behind as they move and the conversations become slightly muted.

Cut to side view, from the opposite side (looking out into the aisle). The lady leans forward slightly, turning her head towards the window, fingers on her temples. The old man is seemingly unconcerned and continues chatting away.

Front view. The old man is laughing and talking and the lady rubs her temples, casting a sideways glance at the old man.

First-person view of the old man. He, too, is leaving motion blurs and appears very bright, almost over exposed or with a "bloom" effect — and something about his face is off. His mouth is moving out-of-sync to the rest of his face, slightly delayed as he turns and moves his head so it slides across his face to catch up with the rest. His voice is muted too, a faint ringing/humming sound begins to creep up.


The next series of shots are choppy, cutting between random snatches of conversation, the old man and various other parts of the bus (the ticket machine printing etc.) These random shots are repeated, getting faster and shorter and louder, interspersed with the lady gradually leaning further and further forward, hands clutching her head, the ringing noise growing louder and the motion blurs increasing as people move. Her vision becomes clouded and colours get distorted — eventually reaching an almost thermal-vision-like effect. It grows more and more rapidly intense until —

cut to black, and silence.

There is a pause, and we hear the squeak and rumble of a bus. We see the side of the bus as it begins to pull away, revealing the lady standing behind it.


She is outside her house again, and all is still. There is a faint wind, birds are tweeting. She pauses for a moment, takes a deep breath, then turns, adjusting her handbag over her shoulder. She walks up her garden path, fumbles with the lock, pushes it open, and steps inside. She closes the door behind her.

As I said it's not at all a sophisticated or clever idea and I'm concerned that it would appear as a shallow or needless representation of this kind of thing — I dunno? I can see the whole thing very clearly in my head and I wish I'd put a little more into representing it visually, but like I said, this was just an exercise in catching an idea and getting it onto paper quickly before it escapes.

A lot of the visual/sound ideas I'd pictured came from an experience I had in primary school — I still don't really know what happened, I just had a really funny turn and everything got extremely bright, I couldn't hear and everything looked like I was seeing it in thermal vision. Not exactly a broad representation of the entire spectrum of such panic/anxiety/etc attacks but, I dunno.

I sort of knew what I wanted to say to wrap this up but unfortunately it escapes me. Best just leave it here.

Comic & sketchbook: 20/01/2012

Today's comic reveals what an absolute wuss I am. Why do people feel they have to talk about these sorts of things really loudly in public places? Eugh.

Had a bit of difficulty with this comic. Found my mind kept wandering and my heart just wasn't in it - but I ploughed on through anyway. I really can't resort to that sort of excuse to justify lackluster work - it certainly won't hold up in employment so I need to break it now.

Spent most of the day out in town today, ended up doing some quick drawings at the train station. Nobody else was around unfortunately, but it was a good opportunity to practice and see if I can successfully apply what I've been learning to my drawings without reference. (That sentence made much more sense in my head)

Above, just some quick experiments at applying action lines to poses without any reference. I didn't really have a clear idea of what I was trying to draw most of the time - I just kind of draw a line and went with it - so they're a bit weak.


Then just some things scrawled on the way back home. Drawing on a bus is difficult.

I'm really trying to commit myself to using less lines when drawing - it's a habit, though, and a tricky one to break! I'm aiming to train my eye to really observe and THEN draw a line - just one - and really get the feel of that arm or leg or whatever. I just need to learn to look at the subject more than my paper.

Sketchbook: 19/01/2012

Didn't get nearly as much done tonight as I'd hoped, owing primarily to my mother managing to get lost twice on the way back home. Subsequently, a journey that should only have taken an hour and a half ended up taking three. Ho hum!


Continuing my quest for perfect posing, I tried using a big red pen to very loosely capture the flow of the action through the body, giving myself more of a starting point. I then built on top of that, trying to start by looking at the tilt of the shoulders against the hips to keep things in balance. Certainly still far from perfect, but I feel like I'm beginning to understand it a little better - though I don't yet entirely feel the weight that I'm supposed to be drawing. That'll come with time I suppose.