Finalised-ish ball bash

Further tests to see how shooting singles as opposed to doubles would effect the animation.


It's still not really what I was going for but I wanted to test it a bit more before deciding whether to scrap it completely. I think part of the problem — aside from being pretty poorly animated in general — is the lack of visual clarity. If I were to get the ball bouncing on the lamp's head in there, it might help to provide some context that could bring it together a bit more.

I decided to just use a coin to represent the ball as this would allow me to roughly plot out the ball's movement and speed without sacrificing too much time drawing each frame.
As always, a second version shot in singles:

In this instance, I think the faster version works a little better. Adding the ball seems to help tremendously but there are still a lot of problems with it. It's still very choppy — I certainly need some more frames on the lamp and would definitely need to spend more time on the ball. I'd need to keep an eye on the path of the ball and keep it falling and rising back up in a straight line, as well as watching the point of impact as it hits the lamp. Another stupid mistake — the coin changes sides where I wasn't paying enough attention to which face was up.

I think if I were to spend a little more time on it I would liked to have had the coin spin as it drops and flicks off the head of the lamp before it jumps back up. I'm not entirely sure where to go at this point — I may continue to work the idea from another angle or start working on something else. I'm thinking it might be best to just leave this one as it is.

0 comments:

Post a Comment