Walk & ball exercise: Further character development

Spent a little more time with Mr Frenchy today, trying to get a feel for his personality and how he should move. I toyed with giving him a face but I thought it looked stupid and didn't really work, so I'm probably going to scrap that.

I wasn't too sure how old he should actually be — after being briefly inspired by George Hautecourt of the Aristocats fame I toyed with making him a bit of a crazy old coot with a walking stick.


Though I kind of like it, I started worrying that adding props was venturing too far into the realm of 'overcomplicated.' I'm not sure if props are 'cheating' and take away from the movement? Or do they add interest? It's a grey area. Or maybe I worry too much.
Not too sure how well I could work this guy into my initial idea so I played around with it a bit more.  I want to stick with being a bit down to begin with, so he's kind of shuffling along, dragging his feet. Maybe he gets hit in the back of the head with a ball, staggers along in pain — reaches a flight of stairs, and he's afraid of heights, so as he's getting higher he starts getting more and more anxious and keeps looking behind him.
Then I thought that maybe he reaches the stairs first. He climbs up them, slowly, slowly, then reaches the top and he's standing there, peering over the edge, gripping the rail for dear life. His knees are quaking and he starts inching his way along, hand-over hand on the rail. Then he pauses, takes tiny shuffling steps forward to catch up with his arms. If that makes sense.

Then, a ball rolls past him? His fear forgotten, he follows it, gives it a good kick and is really pleased with himself, starts strutting, swinging his arms, swaying his hips?

I'm not too sure where to go from there. I'm toying with the idea of the puddle again. He's not looking where he's going and just walks straight into it. Then he gets wound up 'cause his good trousers are all wet and just kind of storms off. 

I wasn't too sure about this idea at first, but now that I come back to it I'm starting to see potential for little bits here and there. Rather than being a generic, super-deep cartoon puddle, maybe it's just a little one — but it's muddy, and he puts his foot straight into it, and he's standing there staring at his sopping leg in disgust. 

I'm still worrying though — is this too complicated? Is the design okay? Personally I don't feel he's too complex; he's quite fun to draw and I'm having a bit of a laugh with him so far. But the movement — will that be okay? How will I animate the shuffle? 

Just gonna keep playing around and seeing what happens. If there are no crucial adjustments I need to make I might start rolling ahead and seeing if I can start getting to grips with some of the movement.

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