I think I've got the right kind of idea with the foot dragging and flicking —needs smoothing and refining, but I think it's kind of there? I'm going to film myself (or an unwilling volunteer) as a reference and have another crack at it.
"Sad" character walk practice
Posted by
Alex
at
17:59
Knocked out a quick test-type thing earlier today; been on the go hunting for cows and windmills all weekend (more on that later...) so not had much time to sit down and animate solidly.
I didn't do much forward planning for this, simply scribbled it out and ran with it. It was mostly an attempt to loosen up a bit and get into the rhythm. It's less than stellar — missing inbetweens all over the place, generally quite messy — but it acts as a sort of framework that I can build from. I'm already able to see what I need to change in order to get the right mood for the character. It's far too quick, for instance. A sad character wouldn't move his legs very fast. He would almost kind of shuffle along with as little leg movement as possible, so I need to look at the timing and try to delay his legs a bit. Make them very slow coming up, a little pause before bringing them back down a little faster and more deliberately.
I think I've got the right kind of idea with the foot dragging and flicking —needs smoothing and refining, but I think it's kind of there? I'm going to film myself (or an unwilling volunteer) as a reference and have another crack at it.
I think I've got the right kind of idea with the foot dragging and flicking —needs smoothing and refining, but I think it's kind of there? I'm going to film myself (or an unwilling volunteer) as a reference and have another crack at it.
Labels:
test,
video,
walk cycle
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