Assorted character tests

I was getting really quite stressed and upset over the stupid walk cycle so I took a step back and moved onto something else to give my brain a break. I ended up knocking out some very quick tests in Flash which made me feel a bit better.

I found that animating in Flash is distinctly less stressful than Photoshop. I think because it's actually an animation software — the onion skin makes things much easier in terms of figuring out movement and such. In Photoshop you lack the ability to view previous frames at once which makes things significantly more difficult.

That being said, these are still pretty crude but at least I'm beginning to sort of get somewhere.


This is a test from the scene after he reaches the top of the stairs. Originally I wanted him to sort of scuttle along the rail but I figured that a slow sort of sliding-creep thing would be more fitting.

I shot it again on 2s which I think looks a bit better:


Still needs inbetweens and cleaning up, but it's mostly just a test for the movement and such.

I also started messing around with the ball kicking idea:


It's little more than a few quick scribbles but I'm just trying to nail the poses and rough movement. It's very difficult — I'm having trouble working out how to get the actual kick to have any power. I want the kick to be pretty exaggerated and then have him come forward, back down onto his kicking leg, straight into the next walk cycle. Don't know how easy that will be.

I dunno. I'm still feeling pretty crummy about the whole thing. I really don't even know what's wrong with me — I'm just having such difficulty finding my feet with this project. Feeling very overwhelmed with it all!

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