Shoot me again — version 3, take 2


Started cleaning up the lines a wee bit and trying to fix some volume problems. I added a couple of inbetweens and removed a few duplicate frames to help smooth it out a bit. I think it's looking better now but where he pulls back at the end is still really bothering me. The action just doesn't look right — he doesn't seem to move in an entirely natural way and his height is a bit inconsistent. Scrubbing through it frame by frame is helping to pick out the problems, but I'm having a bit of trouble with it. I think I'm worrying too much which is clouding my focus a bit.

There're some details missing (tail doesn't move and entirely vanishes in some frames) but I'm going to work on refining what I've currently got before I start trying to polish it too much. I need to look at refining the mouth shapes a little more.

I've also managed to finish the walk cycle from the previous posts, but unfortunately some slight technical problems (water + laptop = BAD) have gotten in the way. I don't think there was any lasting damage done and my computer's been drying out for the past couple of days so hopefully I'll be able to get that up tonight.

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