Another walk cycle attempt, using a totally fresh character. I still can't get the hang of making the arms seem more flexible so I decided to try and incorporate their stiffness into a sort of march.
I was really excited all the time I was working on this and had real fun with it — it was nice to use what felt like a much looser character. Unfortunately it didn't come out quite as well as I'd hoped.
I don't think there's really enough bounce in the walk. The character's quite cartoony and looks as if he should have a lot of up-and-down movement to match the exaggerated swing of his arms. This one has a lot less frames, too — only 16 in total, counting inbetweens. This meant that it was easier to work on and plan out but the fluidity suffers for it.
Overall I don't think it's too bad, but it could really use some cleaning up and alterations to the up and down positions to make them more prominent.
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