Finest wines — version 3

I did a little more forward planning on the "finest wines" lip sync in the hopes that it might make things a bit easier. I really struggled to come up with a character design initially and experimented with something not human, as I thought that a less complex figure might be easier to exaggerrate.  
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Click for full size


They all felt too stiff and uninspired as you can probably see. I couldn't picture any of them with the voice in the clip, so I ended up looking at some photos of Richard E. Grant [the actor to whom the voice clip belongs] for some inspiration. The character he plays in the film, Withnail, is a washed-up, drunken actor, so I felt it would be appropriate to try and capture some of that scruffiness.

Withnail is such a dirty character with a multitude of hilarious expressions. It's all in his twisted, gurning mouth and heavily shadowed features. I'm not entirely sure if I'd be able to replicate the sheer genius of his face!
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I ended up reverting to a human figure, partly because it was easier; all my planning so far has been using a decidedly human-shaped stick man so it would be a bit more difficult to go back and re-animate everything to accommodate a completely different body shape.

I'm much happier with this design. It's simple enough to animate but with enough hlittle details that I can have some real fun with — knocking his beer glass over, swaying his tie around, etc.


It's still early stages, but I'm mostly happy with the body movement now. It could use some tweaking here and there — the fist slam still bothers me. It's not a terribly aggressive voice in the clip though so I don't want to overblow it completely. I'm half thinking I should simply remove it and just have him drop his beer glass back down onto the table.

I also changed the hand that's holding the beer glass as I quite liked some of the gestures he could make with it.

The mouth is all over the shop and I'm not at all happy with it so far. It syncs fairly well at the end, but "BALLS" just doesn't look at all right to me. "We want the finest wines available to humanity" looks completely wrong as well. I think I just need to make each mouth shape a bit more distinguished and perhaps cut down on the amount of different shapes I'm using, see if I can squash some sounds together. I think his jaw needs to move up and down as well. I can sort of get away with having the mouth just move when he's facing the front, but from the side his jaw is more prominent so it needs to hinge up and down as he speaks.

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