Movement, Story & Structure: Post-briefing and initial thoughts

Straight into the new project and had a pretty intense brainstorming session. I managed to weedle out a few ideas that seem to have legs of some description, but generating ideas is very often a tricky process. I suppose the problem so far is that I'm too concerned with finding a "good" idea and am censoring myself too much, worrying that "this is stupid" or "that won't work."

We were given a set of four themes/working titles to play around with, all of which are broad enough to allow us creative freedom to do pretty much whatever we like but still providing us a good starting point:
  • Fears/phobias
  • A moment in time
  • Memory
  • Identity
  • A commercial
I found a commercial and a moment in time to be the trickiest. It seems that so far I'm attracted more to "identity" — I've always had a great interest in people, the ways in which they behave and why. I just love watching the way they interact with each other and figuring out exactly what makes them individual.

We've got to have at least three solid/robust ideas by tomorrow, ready to select one to roll with in preparation for (gulp) the big pitch next Tuesday. I'm a little apprehensive — how robust is robust? How fleshed out does it have to be? I suppose I can only do my best and just need to push my ideas as far as I can.

So far, the ideas that have really stood out to me amongst my masses of indecipherable scribblings have revolved around the identity theme, though I did have a vague sort of concept for phobias as well.

For the first, I was thinking of interviewing some people and asking them to describe a type of person — an old man, for example — and as they're describing his physical appearance he begins to be built on-screen (this could be using a multitude of techniques, such as drawing or collage from photographs) — and then as they proceed to describe his personality he begins to move to reflect that. For example "they're usually really slow and grumpy and are really rude!" This could also potentially introduce interactions with other characters (built in the same way) — e.g. "they hate young people." It would basically be examining the how different people perceive the same groups or individuals, etc. Kind of similar to Aardman's "Creature Comforts," in which a number of interviews with regular people on a variety of topics (doctors, housing, etc) are animated to using animal characters.

The second idea was more of a "conventional" narrative, about a man who works a very serious office job and has a number of cardboard "masks" he wears (each with a different face or expression) to suit a different social purpose — for example, one for work, one for his family, one for greeting a friend on the street, one for drinking with mates. Everybody in the world has a number of different personas or identities that they rapidly switch between to suit different purposes — a boy trying to pull an attractive girl will behave much differently than when he is with his family, for example. I was imagining the character repeatedly encountering different people throughout the course of his day and needing to change his mask to accomodate each situation.

The third idea was very similar to the first — again, involving interviews, this time asking children what they are afraid of/what frightens them most. It could be quite interesting to animate to this soundtrack using very child-like drawings. I'm really not sure about this one. It could be interesting but I don't feel it has as much weight as the other two?

I'm going to sit down and have a closer look at them though, see if I can pull them together more solidly. 

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